namespace Dict.DataModel
{
    public class TableTreasure
    {
		/// <summary>
		/// 宝物Id
		/// </summary>
		public string id;
		/// <summary>
		/// 品阶（蓝紫橙红1234）
		/// </summary>
		public int quality;
		/// <summary>
		/// 可转换的经验
		/// </summary>
		public int exp;
		/// <summary>
		/// 需要的碎片数
		/// </summary>
		public int needChipNum;
		/// <summary>
		/// 类型(戒指为1，项链为0，-1为经验)
		/// </summary>
		public int type;
		/// <summary>
		/// 是否必须显示
		/// </summary>
		public int alwaysShow;
		/// <summary>
		/// 最大强化等级
		/// </summary>
		public int maxStrengthen;
		/// <summary>
		/// 最大精炼等级
		/// </summary>
		public int maxRefine;
		/// <summary>
		/// 基础攻击
		/// </summary>
		public int att;
		/// <summary>
		/// 基础生命
		/// </summary>
		public int hp;
		/// <summary>
		/// 暴击率(万分比)
		/// </summary>
		public double cri;
		/// <summary>
		/// 命中率(万分比)
		/// </summary>
		public double perhit;
		/// <summary>
		/// 抗暴击(万分比)
		/// </summary>
		public double anticri;
		/// <summary>
		/// 闪避(万分比)
		/// </summary>
		public double perevade;
		/// <summary>
		/// 图标
		/// </summary>
		public string icon;
		/// <summary>
		/// 大图
		/// </summary>
		public string png;
		/// <summary>
		/// 价值
		/// </summary>
		public int sellPrice;

    }
}

    